Thursday, October 13, 2016

PlayStation VR brings virtual reality more accessible; read reviews – Globo.com

The year of virtual reality follows its course this Thursday (13) with the release of the PlayStation VR glasses have been designed by Sony to work with PlayStation 4. The arrival of the enhancement is notorious because he is the first high performance model that is compatible with a video game, and not computers, and also the most inexpensive among the already released Oculus Rift and HTC Vive.

And the points most discussed by the international press in the reviews published in the last few days are precisely these: the price and the platform.

journalists from the outside agree that the PlayStation VR is the pair of virtual reality glasses more accessible for all, costing$ 400 vs.$ 600 from the Rift, and$ 800 of Lives.

The press release points out that the PSVR requires the use of the accessory PlayStation Camera, which is already on sale a few years ago and can be found for$ 500. The use of the PS Move, control, sensitive to movements of the era of the PS3, it is also recommended, and the pair comes out in the us for$ 100.

Even so, the account of the entire experience with the PSVR comes out well cheaper than the competition. Because in addition to being more expensive, displays Rift and Lives require a powerful machine, in the thousands of dollars. The PlayStation VR, for its part, already has a huge user base installed, with more than 40 million PS4 sold worldwide since its launch at the end of 2014.

The criticism also comes at a consensus as to the performance of the PSVR, the fact that the is far less powerful than its rivals, but not to the point of delivering an experience impoverished.

on the other hand, he still shares in the suffering of the technology: the virtual reality does not yet have a large utility, a “killer app” as the experts say, and this is especially true for those who do not like to play. According to Sony, the accessory comes to market with about 30 games. More should be released before the end of 2016.

Lucas Matney, a journalist of the specialized website TechCrunch, says that “the launch of the PSVR is strong, but most players will still require the inclusion of large franchises such as ‘GTA’ and ‘Call of Duty’ to embark on. All of this needs to happen soon.”

finally, another positive point is the ergonomics of the PlayStation VR. For the international press, despite being the heavier, the accessory of the Sony is the most comfortable and stylish of all.

The G1 selected excerpts of criticism from the international press. Read below:

“The New York Times”: “virtual reality is still in its early days and is not sure if she will pick up between people who are not ‘gamers’. If you already have a PS4, spend a few hundred dollars by the glasses and accessories is a purchase that is worth to start in the virtual reality. But for the average consumer, the thrill of playing in virtual reality with the PlayStation VR can be ephemeral.

Initially, the virtual reality must mesmerize because it is totally different from any other experience that you have had. But the few games available today, combined with the fatigue you will have after 30 minutes of the game, should make you go back to play on the smartphone or on the tv.” (Brian X. Chen)

“Wired”: “Despite the fact that the PlayStation VR will not be better than the Oculus Rift and HTC Vive in anything not to be in the ergonomics, that’s not the point. What matters is that this thing works in your living room. What matters is that she is comfortable, immersive and intuitive. What matters is that she invites people to watch what you’re doing, or even participate.

THE PSVR does all those things, and does it well. So no, contrary to my predictions of January, we can’t know if this thing will be a Wii. But we know that she will not be – a Virtual Boy.” (Peter Rubin)

TechCrunch: “The issues of content and utility are creative, but only time will tell when this will all be resolved. PlayStation certainly is a better product than most in terms of drawing the attention of major studios from games to projects of virtual reality. The line of release of the PSVR is strong, but most players will still require the inclusion of large franchises such as “grand theft auto” and “Call of Duty” to embark on this. All of this needs to happen soon.

With this attempt from Sony, and Project Scorpio from Microsoft that arrives in the coming year, the tide could be turning against the computers as the main way to enjoy the virtual reality in high quality. Whether in smartphones or video games, it is becoming increasingly clear to anyone who creates these goggles that if they want to get involved now with this industry, need to address consumers on the platforms they already have.” (Luke Matney)

The Verge: “in A scenario dominated by the PlayStation VR would be a win long term for virtual reality? For now, it is the lowest common denominator between glasses with wires. And a world in which all the games need to run on it could discourage experiences more creative and risky in hardware more interesting and powerful.

THE PSVR is ambitious enough for Sony to test a larger foray into virtual reality. Its configuration is not limited arrives at the feet of the worlds built in the games of the HTC Vive, and the Sony is not noticeably compromised in encouraging bold designs, difficult and unique virtual reality as the Oculus.

Even so, she is offering a home for interesting experiences and more simple, that highlight some of the forces that medium. More than an innovative technology, the key to making the virtual reality to succeed is to make more people play within it. And with the PlayStation VR, Sony has made it so much easier. (Adi Robertson)

Time: “To take the PlayStation VR of the box, the first thing you note is that it has a firmness that the straps cranial Rift valley and Lives not have been able to have. The display of the PSVR is effectively a crown thick plastic, inside of which the Sony has put a layer on too thick, but flexible, foam. In comparison with other glasses of the genre, it is almost a luxury in terms of comfort, a pleasure very welcome to an experience that depends greatly on how fast you can fit the accessory to your head and adjust your field of vision.

In contrast with the black plastic of the HTC and of the Oculus, the PlayStation VR seems a true display of science fiction. Small parables of transparent plastic punctuate your frame white, each of them flashing blue in color that is symbolic of the PlayStation 4. It really looks like the future.”

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