Wednesday, August 20, 2014

The Witcher 3 can not reach 1080p on consoles of the new … – Eurogamer.pt

During Gamescom, José Teixeira, the Portuguese in charge of the special effects of CD Projekt talked about some technical aspects of The Witcher. 3: Wild Hunt, revealing some interesting information about the console versions of the game

Speaking to Worldsfactory site, Teixeira said that, “Our goal is 30 frames per second Resolution honestly depends:..’re working to get it as high as possible We are trying to get 1080p, but do not know if we will. Honestly do not even know. But what is certain is that we need a ratio of smooth frames that arrive at least at 30 fps. “

Teixeira said he initially thought develop a game of this caliber in the new consoles would be something too complicated. So they had doubts if they would release it on the new generation of consoles. He revealed that they will continue to work in the visual aspects of the game and we are working on optimizing the same in One Xbox and PS4.

“Right now we are doing optimizations and is going very well. To be sincere expecting much worse. When we started to develop the PS4 and Xbox One thought that the game does not even work because it was too heavy, expect it to be crash, but the truth is that it is working. yet is not as well as we wanted, . works but So I think with a bit more optimization, we’ll get it to run well “

The Wticher. 3: Wild Hunt will be released on the new generation consoles and PC in late February next year.

The fantastic world of The Witcher 3: Wild Hunt

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