Saturday, August 30, 2014

Open world Zelda Wii U is only possible due to hardware … – Eurogamer.pt

Eiji Aonuma, producer of the Zelda series at Nintendo, insisted that the next game in the series, which will be released on the Wii U, which will invest in an open style of the first game of the world series, it will be possible thanks to the characteristics of the hardware Wii U.

In an interview with EDGE magazine, Aonuma recalled that, “In the original The Legend of Zelda there was a clear path to bring the character to his goal. Producers believed that players encontravam- in themselves. As the series grew, the structure of the worlds was becoming increasingly complex, particularly with the introduction of 3D, which made it necessary we indicate the player the right direction. The result was a more linear progression . “

” To recreate a similar experience to the original game have to give the game world a simple structure that players can understand intuitively. We have to make every part of the world seem real and connected physically it does not look fake. “

” And we can achieve this thanks to the hardware features of the Wii U, but to really understand the game world also need a real map that shows the world as it is. The GamePad is very effective to display it, and to provide users with a constant clue to where to go. I think we can say with confidence that the innovation of this game is only possible thanks to the Wii U hardware. “

Eiji Aonuma presents us the new Zelda for the Wii U

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