Sunday, December 8, 2013

Gran Turismo 6 brings realism, variety and Ayrton Senna, see Preview - Globo.com

Gran Turismo 6 is a game that Sony chasing as an unattainable ideal, redoing it again and again hoping to bring a professional racing room for the player. The game has 1200 cars, 36 circuits, 15 years, 70 million copies. It would be a futile effort, it was not the experience of the director himself, Kazunori Yamauchi, with motorsport. And Gran Turismo 6, launched today (6) for PS3 arrives to bring more realism and more immersion for players.

Gran Turismo 6 is a highlight of the Sony conference (Photo: Playback) Gran Turismo 6 is a highlight of the Sony conference (Photo: Playback)

Reshaping GT5 with a dose of Senna

obvious part of this quest is given by the graphic appeal of the game, which clearly limits the power of the PlayStation 3 with the versatile lighting and an astronomical polygon count in both the car and the track. Textures in high resolution, day and night cycles and weather changes complete the beautiful picture. Although it is important to mention Forza Motorsport 5, Xbox One has higher quality, in this regard, the games belong to different generations of consoles. To that end now, GT6 is arguably the benchmark in graphics.

This, however, differs slightly GT5 Gran Turismo 6, which was already beautiful – if only because of the strife “Premium Cars”, with detailed interior and customizable parts, continue to bother the players in the new game. What really comes as new gameplay innovations are those that seem to have fixed everything the fifth game was wrong.

. As in Gran Turismo 5, not all cars have detailed panels is a fight that will continue (Photo: Playback) in Gran Turismo 5, not all cars have detailed panels. (Photo: Playback)

For starters, the game modes were expanded to encompass karts, rally and Formula 1 in a series of competitive variations, and the decision was not for nothing – the decision to centralize GT6 around the triple champion Ayrton Senna, the studio decided include the reconstruction of his professional biography in “seasons of DLC”, starting in go-kart circuit and ending in GP Suzuka last of his life. These special stages will be launched over two years, according to the Instituto Ayrton Senna, and compose the first biography in game of great proportions, with full rights to the documentary “Senna” and recorded performances of the pilot via Gran Turismo TV. As icing on the cake, a special version for Brazil will come with helmet and jumpsuit characteristic Senna to be used in-game and totally in Portuguese from Brazil.

new race types, along with climatic variations and cycles of day and night, leave the possibilities of play increased dramatically. Aggregating up to what, 71 different layouts, in total, recycle the old tracks and introduce other new, fictitious (as an in-door karting track that seems to have gone out of Mario Kart) or real (as the route “Stowe”, the famous track Firestone).

A major improvement happens in the general interface of the title. Polyphony seems to have listened to endless lamentation of the players regarding the delay and the encumbrance of menus Gran Turismo 5, and the new game comes with pre-race completely rebuilt navigation. Although the look is close, there are far fewer layers of menus, and they are much more fluid than before, and have a superior detailing. Another irritation is that was eliminated in the used car game, which now has available full time shop, after enabled -. Never a player need to pray 500R find that after each event

The bundle with the PS3 and GT6 comes out in December in Brazil for R $  1,099 The package will give 25 modified cars and 1 million credits within the game (Reuters / Sony). bundle with the PS3 and GT6 comes out in December in Brazil for R $ 1,099. The package will provide 25 modified cars and 1 million credits within the game (Reuters / Sony)

Another interesting attempt from Sony is building an application for phones and tablets that, when released, will allow any player GT6 map of routes using GPS devices to compete with your friends. Concerns about speeding aside, the idea has great potential, but it is not known when he will be released -. Except that it will be free, as the models of concept cars that Polyphony will distribute PSN

Realism in tact until

development team opted to play fetch more realism in the reconstruction of some mechanical systems of the game: in a direct evolution of the engine from Gran Turismo 5, the behavior of the suspension of the car seems fine now distinguish light and heavy vehicles, emphasizing the difficulty in transferring the weight of the second group. Transmit more light cars cornering agility, pluck with less kick and maneuver with less drag, while the heavy work give more when they are unattended.

Enough to disclose a certain sadism by Polyphony, at times, how these reforms affect on Gran Turismo 6. The exchange system and clutch, for example, now the car shakes as a shaker when the player back gear at great speeds, as if to say: “You want to break the car!”. Them, although excellent, as always, sound effects were reconfigured to emphasize barbeiragens, pronouncing sounds of skidding, overspeeding and use Zebra curves.

big leap, however, does not happen in the DualShock, but the use of the control for flywheels. The GT franchise has always been devoted to realism in your games, but Gran Turismo 6 takes the use of steering wheel and pedals to a level comparable only with dedicated simulators such as rFactor. Our hands-on during an event to launch the game took place almost entirely in this manner, and the experience does not have to match races between islands.

Force feedback is not new to those who frequently use this type of control, but the GT6 ownership that makes technology is unbelievable. In straight, the material constituting each soil type is designed with perfection by small bumps and vibrations spread through the steering wheel. Small stones appear to perfection, make grooves in the asphalt skip hands, the snow gives a cushioned rattle, much less resist the kart, and speed changes each of these effects. In curves, the balance transferred to the steering wheel is clear enough for the player to feel the grip of the individual axes on asphalt, relieving the weight and vibrations in times of stability before leaving for a brutal spinning during a skid. No hype, even casual gamers at the event felt instinctively that they should strive for stability, as in a car.

There is a great relief to experiment menus GT6, which are much clearer and more fluid than the predecessor (Reuters / Polyphony Digital) There is a great relief to experiment menus GT6, which are much clearer and more fluid than its predecessor (Reuters / Polyphony Digital)

single skid that the company gave in immersive sense, was to not include the natural inclination of vision during cornering when the player is in first person. If the attempt was to conduct the maximum immersion, why let the camera fixed, ignoring the lateral gravity? Other games have been doing it for years.

Gran Turismo 6 comes out today (6) throughout Brazil for $ 149 and it is worth remembering, every sale of the game around the world will have part of the proceeds going to the Instituto Ayrton Senna, who plays for educational projects country. The game will launch also bundled with the PlayStation 3 in Brazil for R $ 1,099 from the second half of December, just in time for Christmas.

you think the PS3 has enough potential GT6? Opine on the TechTudo Forum.

learn more
  • Gran Turismo 6 will have microtransactions real money to buy cars
  • Gran Turismo 6 will lunar cars and racing on the moon
  • Gran Turismo 6 will create the biggest clues that real cities

No comments:

Post a Comment