Monday, August 8, 2016

No Man’s Sky – First update brings major changes – Eurogamer.pt

Hello Games had already said during the end-of-week it was important to install the first update of No Man’s Sky before playing, and behold, now appeared all the details of that update.

Sean Murray, the game’s creator and founder of Hello Games, published on the official website modifications in which the team has been working in recent weeks, after the game it was “Gold”. The changes included in the update are deep.

You can see below a list of all the first update news. No Man’s Sky will be released on August 10 for the PS4 and August 12 for PC

  • The Three Paths -. There are now new unique ways in the game. . You must start a new recording with the update installed since the initial decisions will have an impact on what you will see later and overall experience
  • The Universe – We changed the algorithm that generates the universe. The planets changed site. The environments switched biomes. The galaxies have otherwise. All to create more variety than before. . The galaxies are now 10 times higher
  • Diversity -. The creatures are more diverse in terms of ecology and density
  • Planets – added more dead moons, low atmospheres and extreme danger to the planets. . The extreme dangers include blizzards and sandstorms
  • Atmosphere – The space, night and day are four times more variety due to a new weather system, which distributes the light more . precision to create the most intense sunsets sunsets
  • Planets rotation – the tests made it clear that people are struggling to adjust for the effects were further reduced . more
  • Terrain Generation – Caves with 128m tall are now possible. geometric anomalies were added. . Underwater erosion generates more interesting seabeds
  • Naves Diversity – A wider variety of ships for solar system are available for purchase. . The load and installed technology have more variety, and the ships have more unique attributes
  • Inventory – Inventories of ships have five times more resources per slot. facts inventories are 2.5 times more space per slot. This encourages exploration and gives freedom early on. . We will probably increase this further in the next update, for people in the later stages of the game, and to allow greater trade potential
  • Business – The trade is deeper. Solar systems and planets have their own requirements and needs, based on the galactic economy. Being aware of this is the key to succeed in the trade. We are still working on adjustments based on how everybody plays, but all trade values ​​were adjusted in the galaxy, giving it more depth. . Several exploits have been discovered and removed
  • Power – The creatures have their own diet, based on the planet and climate. Feed them properly will have different results by type, such as mine for you, protect the player, become in pets, alert you to rare loot or find valuable resources.
  • Survival – Reload protection against hazards requires scarce resources, making the shell fragments useful again. The storms can be deadly. Protection against hazards and improvements to the facts were added. . Liquids are often more dangerous
  • Effects Graphics – The lighting and resolution textures have been improved. The quality of redoubled shadows. . AA Temporal not arrive in time, but it’s close
  • Balance – Hundreds of improvements have undergone changes in the statistics (especially facts-exo and ships, but also weapons) . further improvements have been added
  • Fight – Auto aim and the sight of the weapons were completely rewritten for a more gentle feeling in general, but when you need will cling more to the target . The sentries now alert to each other, if do not try them quickly. . The IA Quad and Walker are much more challenging, even I have difficulties without a powerful weapon
  • Battle in Space – Advanced techniques have been introduced, such as drifting brakes and critical damage . Mission Reward and bigger battles may occur. . The frequency of the pirates was increased, and the difficulty, depending on your load
  • Exploits – The exploit the infinite warp cell and exploit rare resources have been removed. People using these cheats were ruining the experience for themselves, but people are strange and can not stop ¯ _ (シ) _ / ¯
  • Stability – Foundations for buildings in large super planets. . We solve various play low crashes, particularly when the player traveled more than 256 light years in a session (it was only possible due to exploit the warp cell)
  • Space Stations – the interiors are more varied. . Were added bars, shopping areas and hydroponics labs
  • Networking – Ability to analyze solar systems other players found in the Galactic Map, increasing the chance of collisions. . Solar systems discovered by other players appear during flights in the Galactic Map
  • Naves Analysis – Search for points of interest in your ship is now possible. . The buildings are generated earlier and appearing in analyzes of ships
  • Flying under Land – the pop-in and shadows artifacts were reduced. . The generation rate was increased twice (the planets with large bodies of water will be the target of the next update)
  • writing – The way Atlas was rewritten by me and James Swallow (Deux Ex writer). I think more clearly addresses the general issue of freedom of the player. The text of the initial missions was rewritten to allow multiple endings.
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