Sunday, March 13, 2016

World champion wins man-machine challenge – TopNews

World champion wins man-machine challenge

the world champion board game ‘go’, the south Korean Lee Se-Dol, today obtained the first victory, symbolic, against an intelligence program artificial Google, after three consecutive losses in this strategy game.

Lee, 32, considered the a world number having won 18 international events, managed to defeat the ‘AlphaGo’ artificial intelligence program designed by Google DeepMind company, based en London, after a game full of suspense in Seoul that lasted nearly five hours, the room of a tournament, whose first three had been won by the machine.

The master of the game ‘go’, who entered the tournament as a matter of honor, took off evil, but He managed to turn around at the end, defeating the ‘AlphaGo’.

“I’m so happy (…) this victory is priceless, would not trade it for the world “she said smiling Lee, who was acclaimed by the audience.

The prize of the tournament, one million dollars will be donated by Google to UNICEF, taking into account the first three games were won by the machine DeepMind.

Regarded as “game of the century” by the ‘average’ sites, the tournament was followed by tens of millions of love of the game, especially in southeast Asia.

This new challenge of the machine against man comes two decades after the famous games of the supercomputer Deep Blue IBM against the genius of the Russian chess Garry Kasparov in 1996 and 1997, and aroused a great media attention in South Korea, where the “go” is a very popular game and is known as “baduk”.

the powerful Google program includes important advances in artificial intelligence and is distinguished by the ability to learn and improve the strategies and movements as follows the game, unlike the old Deep Blue.

the game of “go”, which originated in China more 2,500 years under the influence of Taoist spiritual principles, faces a board two competitors that are put alternately black and white stones on the free intersections of a square of 19 by 19 lines.

The individual stones are removed from the game and the main goal is to dominate the largest surface of the board, so the players must choose between putting stones together and protect them from each other to avoid being captured or separate them to gain ground in the square.

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