Monday, February 22, 2016

Far Cry: Primal – Analysis – Eurogamer.pt

Carry out the rulebook of AAAs open world, but by no means get excited.

as recently stated, Ubisoft is increasingly decided to introduce open-world games and says he has the capacity to do like no other. It will be difficult to counter this assertion, as the company launches AAA games open world with a pace that no other publisher seems to keep up, if we are not even trying. Series like Assassin’s Creed, Watch Dogs or Far Cry still trying to captivate players throughout the world with their proposals seem more driven by a mandatory rule book for any account of this type in this company. It seems that all company employees receive the general rules of conduct in the development of a set of these.

After Far Cry 4 in 2014, the series is back, and after the incredible success with the third chapter that finally catapulted the series for the sales charts and the masses, the path before Ubisoft is far from secure. Rather, it is increasingly dangerous and sensitive. This is because the series can accuse saturation and this will tarnish your image. Was one of the main criticisms of the fourth chapter, and so it is refreshing to see a prehistoric environment, showing that the team had to adapt their mechanics for specific and rare contexts in the industry.

At least, it seems in theory, but was it achieved in practice? That’s what we try to figure out when we went to the Land of Oros, where we know the conflict between Wenja tribes Izila and Udam.

Wenja , Izila and Udam

After Tibet, Ubisoft relies on the same key slogans of Far Cry: exotic landscapes, wildlife and characters decidedly crazy. This is guaranteed in Far Cry Primal. To refresh the image of the series, or at least try, the modern era of firearms and vehicles have resulted in a prehistoric setting in which the bow and arrow, or the spears of wood and stone, were the main defense mechanisms human. Away from the top of the food chain, human faces Mammoths, Sabretooth tigers and other prehistoric creatures to feed and survive.

Takkar, the protagonist, comes Oros to settle with its tribe, but unfortunately, just separated from her. A huge land without any knowledge of your surroundings, you will find other Takkar Wenja, his tribe, to start expanding its territory. However, Wenja, which can be described as the most normal Oros, are not in superiority and is forced to face the attacks of Udam, cannibals that govern the north, and Izila, fire worshipers who govern the south. As you would expect in a open-world game, we have to go Oros to gradually eliminate the presence of other tribes and raise Takkar and Wenja the supremacy.

As is normal in Far Cry, the three tribes have leaders looking to shock the player with his actions and decisions. In highly cinematic tones, we know sequences that reveal the prehistoric tribal horrors. However, neither the Izila or Udam were prepared to Takkar, a special Wenja able to tame wild beasts and use them to your advantage. It is thanks to this mechanical in particular we will know a new branch of the Far Cry experience. Probably the most striking in this prehistoric context.

In spite of crazy characters and impressive aspect antagonists, history of Primal will hardly mark someone. Despite the amazing visual quality impress every new kinematics, the plot does not wears ability to assert itself as one of the most interesting aspects of the game. Even with the help of so many players in the form of experts.

Experts

Sayla, Wogah, Karoosh, Tensay and Jayma are experts who will find and are the main drivers vehicles to progress in Primal plot. Besides take us to unexplored places, allow us to unlock new abilities, new items or weapons, and we still deliver the story missions for the events unfold. These Wenja will ask for help from Takkar, and in return we will have to prove that we are a worthy leader of the tribe. Each represents a different aspect of Primal personality. Tensay is connected to the supernatural and mystical side, allowing Takkar tame beasts, Sayla allows the player to explore Oros easier to collect such vital resources for their progression. Karoosh is a man of strength that allows the player to unlock more powerful weapons, Wogah is an old dizzy that allows us to tap into the power of food, and Jayma reinforces our hunter values.

They are all synonyms for mechanical main game Primal: tame animals to control, confection items through the resources it caught throughout Oros, making more powerful weapons, using food to heal or hunting animals to skin the important skin. These are the basics of Primal and where we spend most of the time.

These allow experts also acquire new skills, obtained with skill points gained at level up. Each skill tree is a specialist and therefore aspects which focus. If you want more skills that improve your control over Wildlife Oros will Tensay whose tree must improve if they are to find resources more easily, need to improve the skills acquired Sayla, but if you want more tools to hunt, is Jayma who you sponsor skills.

in this way, the player will improve their ability to face the dangers in Oros, as unlock new missions in history and is lost in this vast wilderness.

“These specialists allow even acquire new skills, obtained with skill points gained at level up.”

Oros

Oros is a huge area in which we will face mammoths and other wild beasts. It is also a territory divided between Udam and Izila in which Takkar have to stick with fire and sword the name of Wenja. For this, as mentioned, receives the missions of experts and will then have the run while going traveling way to find points of quick trip, and later save the patience of the player. After all, what good is having a land so vast it’s all so close and quickly bored? This is probably the major problem in the essence of Primal: a game with so much, with such a map, but that still does not avoid becoming bored. Maybe it’s the problem of following the rule book as the letter and not be shaped to better serve this Master of Beasts.

Although Oros be immense and rich in places to explore, quickly feel it is all so similar to other games that were not prehistoric garb, nor would be wasting time. Here, I believe that Ubisoft failed because not shaped the Far Cry experience for prehistory, just put the prehistory in Far Cry. By this I mean that in the sense that we see something completely different from all the rest is real, but at the same time feel that what we play is banal and already routine in 2016.

With a history that fails to captivate the player, the missions of structures “will here to start the mission, now goes to point a, in order to go to point B and again you come back to point a,” quickly lose energy and any outfit capacity, testing the patience player. Worst is still time, the vast majority of missions not boast originality and feel they could be in any FPS in any Far Cry.

There are four hunting missions that are truly glorious and increase to the maximum the essence of Far Cry Primal. They are quests that could exist in any game, but here gracefully combine with the game mechanics and the person who Takkar starts to form before Oros. However, these are only four tasks is a painful sample of the game might have been. If Primal if it had focused more on game animals and in missions that best take advantage of the title of Master of Beasts, might have been something great. As focused in the tribal wars, can easily become yet another game.

Tasks Secondary

Part fatigue that can feel at Far Cry Primal is a lot of that feeling that this is not a unique title, but first and foremost a result of the development machine that became Ubisoft and its playing structure. As usual, there are numerous side quests to keep the longer player in Oros. In this way, we can more experience and resources to strengthen weapons and Takkar skills. These range from rescue prisoners, cave exploration, capture outposts, tribal clashes, village missions, killing beasts, escort wenja members and capture pyres. Many with fast travel points to further facilitate our stay in Oros.

The amount of these tasks is as immense as Oros, and at some point lose all kinds of charm because they are so repetitive that not deserve the effort. Unless it’s for a quick trip point, and later save the way, I believe that a large majority of players will not go to work. In fact we are dealing with the “ABC” of AAA open world, and unfortunately, games like Primal injured by this insistence. This is because detract from the feeling of distinct personality to the catapult for a multitude of products that do something similar.

Despite the gameplay be competent and intuitive, at some point there are so many things they can do, and so many resources to find, or animals to hunt, which may get tired and unmotivated. Something that is horrible to imagine, given that there is to do, the secrets to reveal or achieve. The formula is getting low, and at its core, Primal did not deserve to have suffered for it, deserved better use of all the rich potential that was imagined.

For Ubisoft, all serve to engage the player and feel that everything you do is to improve their chances of survival, getting more fit to complete the missions. The more resources collects, the more hunting animals or controls, the more skills learned, the more likely to dominate Oros.

“Despite the gameplay be competent and intuitive, at some point there are so many things they can do, and so many resources to find or animals to hunt, which may get tired and unmotivated. ”

primitive ecosystem

In total we have 27 products to manufacture and improve 80 skills to unlock and about 17 animals that can tame. Whenever the player get one of these things, is to reinforce its strength in Oros. Soon the game will teach you that it’s not worth rushing experience. On the contrary, they are even forced to find resources to unlock more story missions, so it is not worth hurry. Takkar have to hunt rare animals, will have to find little abundant resources, and all Oros ecosystem is important for the experience.

The punishment for those who do not respect this ecosystem is a highly frustrating experience because the missions history are much more difficult than they are. This is one of the tools by which Primal tries to force the player to respect all elements equally. The player will have to hunt, find resources, improve your village, get new skills, fabricate improved weapons and prepare to achieve triumph in the midst of the chaos taking place in Oros.

The player will have to improve hollow experts to unlock new story missions, need to do so specific resources that will be looking for all Oros. also need to tame stronger animals to become stronger and also need of your skin. However, all these features are common to the manufacture of hollow items, forcing the player to manage what needs to build first. Are new guns, enhancements, or unlock new missions, it’s all related.

It will also be responsible for some frustration, as they will realize that they will have to look for resources to improve a hollow otherwise be blocked progression in history. However, the intention of Ubisoft is to prove that everything is connected and that there is a system to respect. Hunt, find resources, improve and then follow the story. If you do not respect one, will not have a chance.

Hunting and tame wildlife

There are prehistoric animals as White Wolves, mammoths, saber tooth tigers, lions, bears, leopards and other cats. This is one of the most delicious of mechanical Primal, focus on hunting and animal control for Takkar dominate in Oros. Early Tensay Takkar will help to control an owl, which allows us to fly the skies and mark enemies for our feline attack or else recognize the objective points. Will be highly important mechanical abuse this, otherwise the experience becomes more difficult. Combining flights owl with orders to our fellow wild, we will succeed before the Udam or Izila and win Oros. However, we quickly discover that they can abuse these mechanical

This is where Oros suffer:. By combining a scenario and so unique context with mechanical and gameplay so common to so many others, it becomes banal and devoid of magic I could bear. Most of the time, will be hidden in a corner while giving orders to your feline and he attacks opponents, coming out of hiding only when you feel you hardly fail with the rest of the enemies. Maybe it’s purposeful and be a respected name ‘Master of Beasts’, but it’s easy to make Far Cry Primal in a less intense and fun experience of what could be.

The fact that natural and worthy missions personality prehistoric being so scarce, ultimately worsen the experience in Primal, they make the other feel even more inferior.

a world so beautiful but so repetitive

If there is element for which there is no dispute is in visual quality Far Cry Primal. Graphically, this game is spectacular and easily have moments that leave you glued to look at the screen. Are the manipulation of light and color, is the quality of the main characters are the textures in any cave, Oros will seek to surprise you at every moment. There are times when we perceive on the horizon a lower graphic quality, but the size and Oros scale is such that quickly forgive these minor blemishes.

In a world so repetitive, it will be the graphic quality that often will mark the experience. Motivating the player to know new places, to meet difficult sites to reach new hunting animals and is highly easy a sunbeam burst and form a kind of prehistoric frame. The Dunia engine Ubisoft impressive and the team is even congratulations. It is unfortunate that the experience is not as fun and rewarding as the visual aspect.

“This is probably the biggest problem of Primal is not a game exactly fun. ”

We often stop to look at the scenery, widened his eyes in amazement to witness the moonlight to break through the branches of trees as an elk fled afraid of Tiger Sabretooth that Takkar rode. There is magic in Oros, there is visual amazement that lets anyone rendered, but is worth it in terms of design and experience, Far Cry Primal not be something else. Over the 20 hours necessary to reach the final of Primal, the player will easily love with Oros, but certainly the visual charm and not the experience it offers.

Far Cry Primal is an extremely competent game, created by meticulous hands so used to implement AAA games that sell millions. However, it seems that more were to be respected in any list of rules and they forgot to give soul to the game. This is probably the biggest problem of Primal, is not exactly fun game. With a beautiful world, which quickly becomes the main character of the game, and with so much to do, the story of Primal fails to thrill the player and the gameplay does not show you anything really new or exciting. With few exceptions, the competence of Primal it made her beg for more intense moments and a gameplay that was not planned to artificially prolong longevity. If they want an open world game with a visual snatching, do please get in Oros, but just do not expect to be amazed.

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